Step 1: Choosing a House

Players can choose:

(So fire emblem is a tactic strategy game which a concept that might work with your world especially with classes. So the characters of the game usually have a designated classes which they start off with but as the game progresses you can adjust their stats and at a certain level give them a promotion similar to subclasses after meeting X criteria.) - JREIN

House/Region Description Benefit Drawback
House Portabellan The ruling house knowing for its dragonfly riders.

Step 2: Classes or Skill Tree

Skill Tree Branch 1 Branch 2 Branch 3
The Warrior The Duelist
(one on One combat) The Cavalier
(tactics & leadership) The Berserker
(brute power)
The Courtier The Diplomat
(alliances & negotiation) The Manipulator
(deception & intrigue) The Shadow Broker
*(secrets & blackmail)
Silent*
The Acolyte The Faithful
(guidance & healing) The Scholar
(wisdom & history) The Occultist
(forbidden magic & omens)
The Seekers The Scout
(tracking & ambushing) The Assassin
(stealth & poison) The Outlander
(survival & adaptation)
The Shrouded The Oracle
(prophecy & visions) The Oathbroken
(defies fate & rules) The Trickster
(luck and deceit)

Players choose one tree at the start and a specialty within it. They can expend points later on to advance into other trees.

Step 3: Stats

Stat Name Represents Useful for
METTLE physical power, combat prowess melee, endurance, athletics, attacks
GUILE dexterity, sleight of hand stealth, reflexes, agility
POISE charisma, social influence persuasion, noble/social standing, deception
DEVOTION studies at the tower, devotion to the ring, faith or academic knowledge deduction, history, wisdom, religious and cults, arcana lore, intelligence, perception
RESOLVE will power, mental resilience resisting magic?
ENTROPY luck, fate, chaos chaos magic interactions, criticals rolls, fumble/mitigation of superantural

Players start with 6 points that they can allocate as modifiers to each stat. Modifiers start at 0 and they can increase their stat by spending points.

Modifier Point Cost
+3 3 points
+2 2 points
+1 1 point
0
-1 Gives 1 point
-2 Gives 2 points

Each Skill Tree shouold give a +1 to two stats and a unique ability.

Mayybe as an Acolyte, they can reroll one (or more) of their die in Entropy (or Resolve) rolls once per session - sphinxral