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SongBird, at first, started as an Operation Songbird on an offshore research facility where the smartest of before the Fall came together but seeing the Fall, decided to follow a leader who said to follow their own needs rather than the collective. They would say the phrases, “the cage or the bird” or “the sea or the shore”, trapped between having no land to settle but having no lands on shore worthy to settle after the Fall. Many of them are aquatic cyborgs now, who have lived in tune with the animals of the deep and have floating underwater dispersed populace of submersibles. They’ve changed from their beginning, almost breathing underwater with jaws of steel that can transform into gills. Trust is hard to place but many rely on so much that they are believing in a bit more than themselves and more about what we owe to each other.

https://open.spotify.com/playlist/3NJoJFFT5HUoATEoqhtD2V?si=0663f7a92fb3488c

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https://www.behance.net/gallery/60194903/Underwater-biotech

Songbird: The Pioneers of the Depths

but in the end, our choices make us

<aside> <img src="/icons/condense_blue.svg" alt="/icons/condense_blue.svg" width="40px" /> The Pioneers of the Depths are tied to the seas. They may be an aquatic offshoot of humanity, Lovecraftian fishmen, or lost Atlantis. Either way, they’re a resource powerhouse drawing on the bounty of the seas.

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NAME

Songbirds, Rapture’s Echo, Nautilus, Steamhearts

Main City: Rapture’s Echo

Secondary Populace (in Size): Nautilus

Steamhearts : Hulking Diving Suit Cyborgs

PHRASES

STATS

If the Homeland is mostly covered by seas and oceans:

DOCTRINE

Rulers of Atlantis: Your people are truly amphibious. Your Family never suffers disadvantage underwater, and they have advantage there against those not similarly adapted.

LIFESTYLE

Dispersed: Your domains are vast, but your people know how to make use of the resources of others. When you Call in a Debt and take one of their Surpluses, also gain Surplus: Safety, Morale or Leadership.

TRADITIONS

Populace: Aquatic cyborgs Style: Glossy armour and equipment Governance: A technocratic council

LANDMARKS

Before: A haunted offshore research facility The Fall: A death stranding where the great sea creatures beached themselves and died. A Threat: An invading flotilla.

HISTORY

Which one of you is partly descended from Pioneers who turned their back to the sea? Gain 1-Treaty on each other.

Which one of you was our sole contact with drylanders for a long time? What happened to reveal our existence to the other Families? They take 2-Treaty on you.

Which of you hosts a brilliant explorer who relies on our secrets? Take 1-Treaty on them.

TREATIES

Summary:

Edenites // Songbird : Which of you supplies us with resources vital for cultivation? Possible for Songbirds with their water/ocean fauna attachment/link to have tech for better cultivation or tech that would help with the mega fauna and flora?

Valkyries // Songbird: Which of you supports our crusade the most? Song bird started out following this one leader abandoning the shoreline but because they are dispersed and seeing the need to connect to people to grow, they would support your crusade

Librarians I can could see either of the following (Which of you has seen the power of our Technology?/Which of you holds the brightest mind of the Homeland?)

RESOURCES

Surpluses

Needs

INHERITANCE

Pioneer characters get +1 to Force or Steel. Quick characters pick an inheritance move:

<aside> <img src="/icons/helm_brown.svg" alt="/icons/helm_brown.svg" width="40px" /> The Call of the Deep: If you’re near a large body of water you can summon a beast from its depths. It’ll arrive within a few hours, but will rampage heedless of your wishes.

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MOVES

Lords of the Deep The water cycle and the life cycle are one, and your Family understands them better than any other. When you erase a Surplus, recover 1 Tech from the depths.

Startide Rising The sea, once it casts its spell, holds one in its net of wonder forever. You can spend 1-Tech and work a special ritual to let a Family’s characters ignore Disadvantage from underwater hostile grounds. This lasts until the next Age. If you do this for another Family or faction, you have advantage on Conduct Diplomacy or Find Common Ground rolls with them for the rest of time.

Your characters always have enough breathing equipment to function on land and in water. In addition, pick 3:

How Do You Fight?

Pneumatic Guns (ranged, silent)

How Are You Defended?

Environment suits (powered, sealed)

How Do You Travel?

Submersibles (water, canopy)

What Useful Experience Do You Draw On?

Cetacean Allies (1 Quality, Underwater search and rescue)

Characters

Before the Fall: Silvers

Second Age

Age 1:

Untitled

Third Age

Energy Revolution

songbirds/librarians: +1

Progress: + 1

Lysander “Haven” Kai

Research Breakthrough: The cultural production of the Great Network fuelled your Family’s research and innovation. Tell us what tradition they decided to elevate above all others. You gain a new Family move, either from your playbook or the Owner’s. Give 2-Treaty to the Owner out of gratitude and respect.

Radical Notion: The Great Network spread social awareness to all levels of your Family. Tell us what changed in your hierarchy. The Owner tells us how it affected their Family as well. Your Character and the Owner’s start the next Age with a bonus Envoy move.

Wonders

Quick Links